


A Destruction skill tree with some perks activated. Sign In Don't have an account? Start a Wiki. Fandom may earn an affiliate commission on sales made from links on this page. Of note, however, is any previously worn Heavy Armor that is unequipped will then count towards carry weight. Also reduces damage from environmental physics such as flying debris launched into the air by force shouts or other enemy attacks, and some traps. Magic resistance does not stop friendly spells from affecting the caster. This can be done to each skill tree as many times as liked so long as the player has Dragon Souls to spend. This allows one to have all perks by level The perks are returned and can be spent elsewhere. This addition grants the ability to level up past 81 by resetting skills trees back to level 15 giving back any perks spent in that treethus gaining more perks and letting the Dragonborn level up and upgrade their healthmagickaor stamina infinitely. Originally, there was a level cap of 81, which meant a maximum of 80 perks were available. The Daedric Smithing perk, which comes before the Dragon Armor perk, cannot be obtained from the left side of the tree, despite the Dragon Armor perk being visibly joined to the Glass Armor perk. An example of this is on the Smithing tree. Some perks in a tree cannot be obtained by looping around another path, after reaching the end of the tree. The skills of DestructionRestorationAlterationHeavy ArmorSneakLockpickingPickpocketand Speech all have a perk dependency structure that is similar to a rooted tree. The exception being the starting perk, that must be obtained first in order to obtain any other perks for that skill.


High-end perks, such as Shield Chargerequire a Block level of Skill prerequisites aside, most perks for a given skill depend upon a previously obtained perk. Most perks will have certain requirements before they can be chosen-for instance, perks after the first point in Shield Wall require a Block level of 20 or higher. However, points do not need to be used immediately they can be saved for use later if the Dragonborn does not have the Skill Level required to have that perk. Every time a level is gained, a point is granted to spend on a perk.
